hi,i have a flight which is moving in the predefined path which is given in script.when the object is reaching the target point it is just jerkin to move to the next target point.i want to make the flight move in a curved way (dats ok if it deviates from the target point)so,that it looks realistic dat a flight reaching the target point in a curved path(as it looks in real)i achieved banking but curved movement is not coming.thanks in advance.code snippet is appreciated for the curved movement of the object(flight)
Try Vector3.SmoothDamp, and change the target point when you’re under a safe distance of it, like one or two.
thanks for the reply i will chek and revert bak here asap
Vector3.SmoothDamp still makes the plane turn at once! i need the plane to make a sort of a curve while it is turning !
achieved the curved turning of aircraft.the way i used is so simple i.e., made my aircraft to follow an cube.(cube will move in the user given path and my aircraft follows the cube)here cube and aircraft are separated with an distance. hence when cube turns at turnings aircraft also turns but with a curved way(with an offset).i used ai controller for both cube and aircraft movement.thanks for all for giving suggestions.thanks unity