How to move an Object on Global axes

I need to move my object horizontal and vertical on the global axes, while the object faces the mouse. if the object rotates, it’s axes rotate too, and the object will go toward the mouse. how can i fix this?
my move script:

function Update ()
	var controller : CharacterController = GetComponent(CharacterController);

	// move
	var forward = transform.TransformDirection(Vector3.forward);
	var curSpeed = speed * Input.GetAxis("Vertical");
	controller.SimpleMove(forward * curSpeed);
	var right = transform.TransformDirection(Vector3.right);
	var curSpeed2 = speed * Input.GetAxis("Horizontal");
	controller.SimpleMove(right * curSpeed2);

I may be misunderstanding your question but it looks like you are specifically doing what you said you’re trying to fix. If you don’t use transform.TransformDirection(Vector3.forward) and just use Vector3.forward does this fix our issue?