I have an isometric camera, ground (use cube object) and a ball (sphere object).
I’m trying to make the ball accelerate to a predefined max velocity AND (and this is the hard part) allow the user to input left/right keys to rotate the ball (to navigate the world).
What i’m ACTUALLY trying to achieve is something that feels like CAR physics, meaning that when the user presses RIGHT/LEFT the ball will turn as if it was a CAR.
I’ve tried so many solutions and none worked, really frustrated by now :S
Its important to mention that i want to achieve this using physics, not moving the transform etc.
Any help will be most appreciated !!
I work with C# code (but understand JS as well),