How to move BoxCollider with animation?

Hi, what is happening is that I had set-up a character that jump when I added force to its rigidbody, but when I added the animation, the model goes higher than the box collider.
How could I make it so that the collider “follows” the model?

This is part of the code that I use for the jump:

public Animator Runner_Controller;

	private bool touchingPlatform;
	private Vector3 startPosition;
	
	void Start () {
		GameEventManager.GameStart += GameStart;
		GameEventManager.GameOver += GameOver;
		GameEventManager.GameWin += GameWin;
		startPosition = transform.localPosition;
		gameObject.SetActive(false);
		Runner_Controller.SetBool("Jumping",false);
	}


	void Update () {
		if(Input.GetButtonDown("Jump")){
			if(touchingPlatform){
				rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange);
				Runner_Controller.SetBool("Jumping",true);
				touchingPlatform = false;
			}

It sounds like you need to remove the translation keys from your animation.