How to move light probes? (I'm using floating origin script)

Hello guys. I use a script to move all my maps and objects to keep them around floating point center. But there is a problem it moves everything and then light probes doesn’t work anymore. After it moves light probes too those light probe doesn’t work anymore. I’m getting crazy please help.

No one can help me?

Hi @ksam2. Not sure if you’ve already found a solution by now, but I ran into the same problem recently. Just wanted to share my solution, which is using the Anchor Override in the MeshRenderer.

The idea is to create a reference anchor Transform which tracks the dynamic object but do so in absolute (non-floated) world space. The MeshRenderer will then use this anchor position to sample the light probes.


Although it works, I don’t think the solution ideal as I now have to calculate and update an extra Transform for each dynamic mesh.