How to move my character on one moving object?

Hi,
I want to do this, moving and jumping my character on one moving obj(like one shuttle). I think this can be done by adding the moving velocity to my character’s. But still, does unity supply one easier way to accomplish this?

You can always try to parent the shuttle to your player, that way when the shuttle moves, it moves your player with it.

thanks.I will try it.
And how about joint? I just read reference fot it and think may this can also work? Did anyone use it before as my purpose?
Thanks.

I have tried using parent transform, it works in single player game, but it seems not good in multiple players game.
I mean, the synchronization problem.
If the game has many moving carrier objects, using parent transform equals to infinitly justify whether and which carrier your character is standing on, meanwhile you need tell this to all of other players, in their game client, “you” need also behave same as in yourself game client.
Is there one facily which can easily materialize the friction force in the virtual game world? Then the charactercontroller’s “move” function can act as real.

Thanks!