Basically, I’m trying to make a multiplayer Roll A Ball game where one ball is trying to knock the other off an arena, but when the two players collide, it’s like it’s running into an immovable object. I already checked if it’s because the ball was too heavy or something but a non network Rollerball can push each other around. Please help!!
if you are synchronizing the balls transform then dont expect them to move, you have to synchronize the rigidbody component except of the transform and thats can be done at the “network transform” component. I hope that helped you