I am trying to move my npc between boxes rather then going through it.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Patrol : MonoBehaviour
{
public float speed;
public float distance;
private bool movingRight = true;
public Transform groundDetection;
void Update()
{
transform.Translate(Vector2.left * speed * Time.deltaTime);
RaycastHit2D groundInfo = Physics2D.Raycast(groundDetection.position, Vector2.down, 2.0f, LayerMask.GetMask("Ground"));
if (groundInfo.collider == false)
{
if (movingRight == true)
{
transform.eulerAngles = new Vector3(0, -180, 0);
movingRight = false;
}
else
{
transform.eulerAngles = new Vector3(0, 0, 0);
movingRight = true;
}
}
}
}