Is there any way to move an object forward which has “Character Controller”? for example use velocity or something?
for example like that: GetComponent().velocity = transform.forward * DashSpeed;
?
I tried doing something like that: playerVelocity.y += Mathf.Sqrt(1 * -3.0f * -9.81f);
And it worked but i want to dynamically check where is the front of the player.,Is there any way to move an object forward which has “Character Controller”? for example use velocity or something?