How to move object (not teleport) when using character Controller?

Is there any way to move an object forward which has “Character Controller”? for example use velocity or something?

for example like that: GetComponent().velocity = transform.forward * DashSpeed;?

I tried doing something like that: playerVelocity.y += Mathf.Sqrt(1 * -3.0f * -9.81f);
And it worked but i want to dynamically check where is the front of the player.,Is there any way to move an object forward which has “Character Controller”? for example use velocity or something?

You can use characterController.Move(vec). and then have vec be a vector3;