How to move object when click on specific tile?

I want to move polygon object (cube, triangle, etc) when i click on specific tile of the object. How to do?

Try taking a look at Detect face of cube clicked - Questions & Answers - Unity Discussions

Think a “simple” way to do it would be to:

  1. detect which face was clicked and get the coordinates of it (x,y,z)
  2. compare the coordinates to the center coordinates of the cube and use that to figure out which way the cube should start moving
  • can use static values for moving it by 1 block or probably just get the side from the cube object itself and then just move it 1 unit forward

Hope this helps in some way :slight_smile:

The following code has worked for me.

TransparentObject.transform.position = hit.transform.position + hit.normal;
TransparentObject.transform.rotation = hit.transform.rotation;

Let me know if it worked for you or not.

// Start is called before the first frame update
void Start()
{

}  

// Update is called once per frame  
void Update()  
{  
    if (Input.GetKey(KeyCode.A))  
    {  
        transform.Translate(0.1f, 0f, 0f);  
    }  
    if (Input.GetKey(KeyCode.D))  
    {  
        transform.Translate(-0.1f, 0f, 0f);  
    }  
    if (Input.GetKey(KeyCode.S))  
    {  
        transform.Translate(0.0f, 0f, -0.1f);  
    }  
    if (Input.GetKey(KeyCode.W))  
    {  
        transform.Translate(0.0f, 0f, 0.1f);  
    }  
}  

}

this is the way to move