How to move object without physic?

Hi guys, I want to moving my object, but I dont like that when Object change direction slowly . Here is what I have

rigidbody2D.AddRelativeForce (mousePosition*speed);

How can get off (minimaze) that centrifugal force?

(I am having an plane and I want to fly to cursor)


There are several ways of doing that
Some of them are

  • using Vector3.Lerp
  • using transform.Translate
  • multiplying transform.forward or anyother axi with a desired value