You could attach the following Script to your Camera for X-Rotation, the other axis are the same in green.
using UnityEngine;
using System.Collections;
public class CamRotation: MonoBehaviour {
public float rotationSpeed = 10;
void Update() {
Vector3 rotation = transform.eulerAngles;
rotation.x += Input.GetAxis("Horizontal") * rotationSpeed * Time.deltaTime; // Standart Left-/Right Arrows and A & D Keys
transform.eulerAngles = rotation;
}
}
You, So Great!!! Porblems solved!!!!!!! Yeah!!!!!!
Good solution, not sure why I left that point out! thanks @Bunny83
– Glurth