I understand you would use input.accelerate to calculate the rotation of a mobile device in order to rotate or move a gameobject. But, im looking to move a game object, not based on a tilt fashion, but based on the movement of the device. Say at runtime, there would be a Vector3 position of the device, starting at 0,0,0. As I move the device left, for example, the x axis can go down such as -1,0,0, thus moving the player left. How do I find a devices movement direction, so the player has to actually move the device to control a car for example? Thank you.
As of 6/7/13 - “Still accepting any and all answers”