My enemy character is made by 3ds max and was fbx file.
But it’s transform position is just below the foot and center of foots.
So, if I shoot homing missile to enemy character, missile goes to exactly foot location.
So I want to change it to hit enemy’s chest position or center of body.
I experiment transform.position+Vector3.up*0.5 code,
but it does not work for some enemies which’s transform position is already the center of that.
so I need more basic solutions.