How to move transform position?

My enemy character is made by 3ds max and was fbx file.

But it’s transform position is just below the foot and center of foots.

So, if I shoot homing missile to enemy character, missile goes to exactly foot location.

So I want to change it to hit enemy’s chest position or center of body.

I experiment transform.position+Vector3.up*0.5 code,

but it does not work for some enemies which’s transform position is already the center of that.

so I need more basic solutions.

If your characters are skeletal meshes, you can see if you can find the location of specific bones in their rig, like the chest or pelvic bones.

Alternately you could give your enemy prefab an empty or invisible child object that sits in the spot you want the missiles to home in on and get their locations for targeting purposes.