How to multiply blendmode clouds on the scenery below?

Hey folks,

I was wondering if anyone could help me understand how to make these ‘clouds’ only appear as multiply-blended shadows on the scenery below. Like photoshop-multiply. See the shader graph below for how it is setup right now, completely copied from a tutorial video on youtube. I’m probably doing something wrong, do I need to use the camera or something?

I have seen several topics about these, but they are all different usecases, so I was wondering if someone could take a look at the graph setup and educate me :slight_smile:

8392527--1107618--howtomultiply.gif

If I can add anything to the above to clarify please let me know, can’t seem to find the answer.

Hi @Ditmarin , if you’re using Unity 2022.1 and URP 13, you can try using the Multiply blend mode (under graph settings) to achieve this effect for any sprite sub targets (Sprite Lit, Sprite Unlit or Sprite Custom Lit).