How to multiply gameobject size on collision?,How to increase the size of a gameObject as a multiple using a script for unity 3d?

I have created a small minigame for my 4th project of unity in my life (yes I am a newbie game dev so any help would benefit me greatly) and I’m currently stuck on increasing the gameObject size as a multiple.
This is the code I used:

void OnCollisionEnter(Collision collision) { if(collision.gameObject.tag == "RedSlime") { slimeSound.Play(); Destroy(collision.gameObject); transform.localScale = new Vector3(1.5f, 1.5f, 1.0f); } }

and at the transform.localScale instead of creating a new vector3 my goal is to multiply the current gameObject size by 1.1

Any help would be greatly appreciated and thank you for reading my question (and hopefully answering).

Nvm I got it -

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Enlarge : MonoBehaviour
{    
    Vector3 temp;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
     
    }

    void OnCollisionEnter(Collision collision)
    {
        if(collision.gameObject.tag == "RedSlime")
        {
            Destroy(collision.gameObject);
            temp = transform.localScale;
            temp.x += 1f;
            temp.y += 1f;            
            transform.localScale = temp;
        }
    }
}