How to Narrow Down an Array casted from FindObjectsOfType

void FindClosestEnemy(GameObject target) {
if (openBattle == true )
{
GameObject gos;
gos = Object.FindObjectsOfType(typeof (Stats_Script));
GameObject closest;
float distance = Mathf.Infinity;
Vector3 position = transform.position;
foreach (GameObject go in gos) {
Vector3 diff = go.transform.position - position;
float curDistance = diff.sqrMagnitude;
if (curDistance < distance) {
closest = go;
target = closest;
distance = curDistance;
}
}
// return closest;
}
}

Above is the code I’m trying to adjust.
after the line gos = Object.F… I want to narrow the GameObject Array down to GameObject’s with a bool set to true. Any other object should be discarded.
How can I do this? `
//(gameObject.GetComponent

I don’t think that code even compiles. Anyway, you want to do something like this:

	GameObject FindClosestEnemy(GameObject target)
	{
		GameObject closest = null;
		if (openBattle == true)
		{
			Stats_Script[] statScripts = UnityEngine.Object.FindObjectsOfType<Stats_Script>();
			float distance = Mathf.Infinity;
			Vector3 position = transform.position;
			foreach (Stats_Script statScript in statScripts)
			{
				if (true == statScript.myBool)
				{
					Vector3 diff = statScript.transform.position - position;
					float curDistance = diff.sqrMagnitude;
					if (curDistance < distance)
					{
						closest = statScript.gameObject;
						target = closest;
						distance = curDistance;
					}
				}
			}
		}
		return closest;
	}