How to navigate within large hierarchies in the scene

After adding a couple of rigged characters to the scene and their accessories (weapons/clothing), I’ve noticed that accessing deeply nested objects can become very tedious quickly, specially in cases where rigs aren’t humanoid.

So, my question is, is there a built-in way to navigate quicker within the hierarchy? For example, I’d love to be able to make a soft link to “Player/rig/root/torso/shoulder.R/bicep.R/forearm.R/hand.R” and be able to access this object without having to expand all the parents in order to access the hand.

I know I can just type “hand.R” and see all the objects that have a “hand.R” nested within and their corresponding paths, but it’s also tedious when the rig isn’t as simple as the example above.

If there’s not a built-in way to do this, is there any package in the add-on that has this functionality?


Deep transform hierarchy lowers performance and visibility. Optimize it to solve both:™-1-scott@strichnet.com_.png