How to not import 3DS Max CAT bones?

When I import my mesh that was rigged with CAT, the CAT bones also come in as well even though I do not have them selected. How do you avoid that?

Thanks.

2245926--149990--CAT.png

Anyone have any ideas?

Once again I’m having the same problem in Max 2015. In 2016 I didn’t have any issues, but I need to use 2015. Anyone have any thoughts? I tried different FBX from 2014-2011 without any luck. Does anyone have any thoughts?

Thanks.

Well i figured it out. I went into Bone Options, checked Bone On/Off and clicked Auto Align, then hit the button, Updated Selected after I selected all of my bones.

Actually that still didn’t work. Anyone else have any ideas?

If I import the FBX into Maya, the CAT bones do not import. So I’m able to re-export the FBX from Maya into Unity and that works.

Am I the only one who has this issue?