I am creating a bar of sorts, and I just crop the image Rect to exclude a partition of the source rectangle but it seems you cant do this in Unity without some kind of work around. XNA had a really nice way of just cropping the image by use of a source rectangle, which would be the exact rectangle of which pixels of the sprite you really wanted to show.
My display code is as follows:
GUI.DrawTexture(new Rect(playerPosition.x, playerPosition.y,
(_playerAttributes.Stamina/_playerAttributes.MaxStamina) * gui_StaminaBar_Overlay.width, gui_StaminaBar_Overlay.height),
gui_StaminaBar_Overlay);