How to not stack light intensity on 2D lights that overlap each other?

I placed a few torches in the scene to give you an idea of what I’m referring to. I’d like to figure out to have 2D lights not ‘stack’ their brightness intensity when close to each other. Is there some kind of way to have some kind of default “max” lightness/intensity so that once an area hits it won’t go any brighter?

Using URP and experimental 2D lighting resources currently but open to suggestions.

[Solved] there is an ‘Alpha Blend on Overlap’ toggle boolean on the Light 2D (Experimental) class that is attached to your 2d lights.

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Thank you for leaving the answer. This helped alot

It’s great to show appreciation but please use the “Like” button instead of necroing the thread.

Thanks.

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