I am trying to make a game where a cube holds a hinge joint to another smaller object, both independent of the world. I am trying to null the effects of the Rigidbody2D so it never affects the player, via mass, velocity, gravity. The thing is, you can’t have a joint without a Rigidbody2D. So if I add this it completely destroys my movement system, or the velocity and jump height get messed up.
How do I disable everything in the Rigidbody2D without removing it. (i’ve tried setting all the values to zero, but it resets it to something small).