How can we obtain circular motion for a ball with AddForce or with Unity’s inbuilt Physics methods?
Thanks.
How can we obtain circular motion for a ball with AddForce or with Unity’s inbuilt Physics methods?
Thanks.
Due to acceleration, you need to directly set rigidbody.velocity in order to have it be a perfect circle. maybe a mass of zero will work with addforce and so forth.
@hippocoder
Thanks for your input