So, I wanted to make a crosshair open up, and close, kind of like this.
I’ve tried stuff like
function OnGUI () {
var posll : Vector3;
var posul : Vector3;
var poslr : Vector3;
var posur : Vector3;
if(crNormal) {
GUI.DrawTexture(Rect(Screen.width/2-25,Screen.height/2-25,50,50), crosshair1);
}else{
var ur_start = Vector3(Screen.width/2-25,Screen.height/2-25,0);
var ur_stop = Vector3(Screen.width/2,Screen.height/2,0);
posur = Vector3.Lerp(ur_start, ur_stop, 5*Time.deltaTime);
GUI.DrawTexture(Rect(posur.x, posur.y, 50, 50), cr_ur);
}
multiple times over for the different corners, but it just doesn’t work.
cr = crosshair, ur = upper right
Is there a better way I can go about doing this? Please help!