I’m trying to follow the space shooter tutorial, when I click “Open in Unity” on the asset pack, Unity opens to the Projects window but the assets/project doesn’t appear anywhere to choose. Is there a way to do this?
Make sure you’re using the latest build. You can download it from the latest reply to this thread: Unity on Linux: Release Notes and Known Issues
I am using the latest (September 16) build.
I was able to do it, I just didn’t realize it was waiting for me to start a new project. When I started a new project a window asked me if I wanted to import any assets and they were in the list.
I have the same problem. When I click “Open in Unity” I don’t see anything. I try with Firefox and Chrome, but nothing.
I also have this problem on newest build. It just opens project list and does nothing else. And when I try to create New project there is still nothing on the assets list. And after starting new project there is no window telling about those assets, and they are nowhere to seen…
Edit:
I found a work-around. You can open Asset Store inside Unity Editor and there it works. Window → Asset Store. The only problem with this solution is that typing in search field is not working, so you have to navigate via menus to your asset.
@Marqin_1 Thank you so much.
I tried Firefox, Brave and Chrome and I could not import anything.
Also, tried several other solutions suggested. Yours is great. For anyone else searching:
Go to Window -> General -> Asset Store
Log in and you can access your assets.
Edit: I am using Linux Mint 18.3
5 years passed, still no fix and they removed the only workaround: IDE asset store
Same problem…
On fresh Unity installation I do have asset store (Ubuntu 18), but I can’t download anything. 0% for two assets
@tomcoolakowski , if you are using a newer version of Unity, you can get your assets on the asset store, then install them via the package manager by selecting “My Assets” in the source drop down. The clicking on the asset store link itself in the browser has a couple of bugs right now. Make your voice heard by logging an issue using the “Help → Log a Bug” menu item.
If you’re using an older version of where the asset store is embedded, this is a different issue.
[PackageManager] Error System.InvalidOperationException: Failed to call Unity ID to get auth code.
UnityEditor.AsyncHTTPClient:smile:one(State, Int32) (at /home/bokken/buildslave/unity/build/Editor/Mono/AsyncHTTPClient.cs:246)
Package manager fails to fetch assets due to this error… tried sign out and in, did not work. Any thoughts? Running on linux ubuntu 20 LTS
Same problem on Ubuntu, also tried in tree different browsers
Shite…
Please PM me your editor.log file. I can take a look. I’m able to use my assets in the Package Manager interface with the latest 2021.2 build OK.
Same problem on Ubuntu with unity version 2020.3.9f1.
Is it possible to download my assets from the browser and then add them to unity?
Found a simple solution.
It appears that browsers sometimes are not able to launch the proper activity and hence the asset doesn’t download.
However it can be downloaded from package manager once you have added it to your account.
Simply:
- Goto windows->package manager
- from package manager change package location to my assets.
- refresh the list.
- Voila!!!
It works for me. Thanks
this doesnt work for me. I am on Deepin Linux (Debian variant) and I also get error refreshing error everytime…
Asset store tab was opening but Search Online button didnt react. now Asset Store tab doesnt even open.
I also get:
[Package Manager Window] Error while fetching labels: System.InvalidOperationException: Failed to call Unity ID to get auth code.
UnityEditor.AsyncHTTPClient:smile:one (UnityEditor.AsyncHTTPClient/State,int) (at /home/bokken/buildslave/unity/build/Editor/Mono/AsyncHTTPClient.cs:248)
Any solutions? I am on Unity 2020.3.10f1.
There are known issues with the links from browsers in the asset store opening in Unity. The best workaround right now is mentioned by deathknightultra. After you subscribe to an asset, you can download and import it into the project inside with Package Manager.
Ryan, as I mentioned, that doesnt work for me. Package manager gives error and doesnt list my assets.