I have tried to search for this a lot, and found many similar issues but nothing that solved my problem.
My issue is that when I build an app for the Mac app store (with the appropriate provisioning profile) to send for review, I can’t seem to find a way to sign the app with my development provisioning profile and open the app.
I would love to know how to do this for a few reasons:
- allow testing installation.
- allow testing that the game center (or other services) are working correctly.
I can run my game, minus services such as Game Center, currently.
I can also code sign and submit my app, which appears to work on the reviewers computer (my last builds had some play errors that I’ve since resolved, but it wasn’t reported that it can’t open).
The app store validation code sign distribution profile only works if you get the app from the app store (I believe), but I’ve read that there is a way to test the development one.
I am certain that this was possible with Xcode (not unity related, but some previous app building experience), that a development build could do this.
To sum up, I have an app I’ve made in Unity, but when I sign it with a development profile, the app doesn’t load. From what I can gather, no helpful information is in the Console app. Just codesign error .
Any tips/resolutions would be greatly appreciated =)