I have a asset package from the asset store, has .mat for materials. Would like to rehandpaint the gear, for the female outfit. Not sure how to do this. For gimp
.mat files in Unity only record which shader to use and which textures/values to assign to the shader’s inputs, but do not store the textures etc. themselves.
The textures are saved separately as normal image files (typically .tga, .png or .jpg) which you can edit in Gimp. You should be able to find them in some subdirectory of your asset package.
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Thanks for the reply.