I am new to shaders and shader graphs.
I have a project which has a unlit shader.
This shader does get applied to materials without any problem and works as expected.
I don’t know how to use this file with shader graph.
Is there a way to use .shader files with shader graph?
.shader files represent code files, as in hand-coded text files. They can’t be used in Shader Graph, which instead uses .shadergraph files. Unity compiles these graph files to code behind-the-scenes, but the reverse is unfortunately not possible out-of-the-box.
The good news is that a simple unlit shader is really easy to make in Shader Graph. You can find plenty of tutorials online on how to do it.
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