In the scene I spawn 5000 sprites (I’m creating drill game). But the framerate on my laptop (Nvidia Geforce 960M, 16GB, Intel Core i7 - 4 cores) is 0.9 fps. How to optimize them? Sprite Packer doesn’t fix this problem.
Instead of making several gameobjects make chunks of mesh
https://forum.unity.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/