How to Optimize Dedicated Server Updates in Unity: Efficient Script Changes

I’m working with dedicated servers in Unity, and I want to optimize the update process. Currently, every time I make a change to a script, the server updates the entire 100MB package.

This is time-consuming and inefficient. Is there a way to update only the specific script that has changed, rather than the entire package?

(post rephrased by Bing’s ChatGPT)
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