How to optimize game in big scene with physics?

My game is made on a kinda quite big scene with physics simulation,like building with floors and many stuff with colliders. It seems strenuous to run on a mobile phone(Cpu:845 ) ,about 20-25 fps on it and 160-200 fps on desktop( 8700k and 970x) I dont know whether it is about physics,if it is, is there any method to do some optimization about Physics simulation?

PS : I had marked static on static objects…

I don’t think your issue is physics. They’re mostly sleeping and they’re even static. Did you look at profiling?

So embarrassment I failed to connect profiler … Retrying:face_with_spiral_eyes: