Heyy guys, I just profiled my scene with memory profiler on android platform. The result stated that the shaders were using around 294MB. That’s too high! How can I reduce this?
Anyone from Unity Technologies?
Hello,
There are already several currently active threads on this topic that also include further info and hints for how to dig deeper and bring these numbers down:
- Reducing HDRP/Lit RAM usage
- Memory and performance issues related to shaders
- URP Lit Shader uses large amount of memory according to memory profiler - Oculus Quest 2
Have you checked those already?
Thanks for replying! I’ve already gone through these forums, didn’t find the perfect solution for my case…