Hi everyone,
I’m working on a WebGL game in Unity and facing performance issues. The game has long loading times, high memory usage, and occasional frame rate drops, especially in different browsers. Since WebGL doesn’t support multi-threading like standalone builds, I’m looking for ways to make it run more efficiently.
One of the main problems is slow loading. I’ve tried compressing textures and reducing the overall build size, but the loading time is still longer than expected. Using Asset Bundles has helped with modular loading, but I wonder if there’s a more effective way to optimize asset streaming.
Another issue is memory usage. Over time, the game becomes sluggish, and I suspect garbage collection might be a factor. I’ve tried optimizing object pooling and reducing unnecessary allocations, but the results are inconsistent. I’d love to hear if anyone has a strategy for managing memory efficiently in WebGL.
Frame rate drops are also a challenge. The game runs smoothly in some browsers but lags in others. I’ve reduced the fixed time steps in physics calculations and disabled unnecessary scripts, which improved performance slightly. However, I’m not sure if there are additional tweaks that could help maintain a stable FPS across all platforms.
If you have experience optimizing Unity WebGL games, I’d appreciate any tips. What are the best settings for reducing loading times? How do you handle garbage collection without causing performance spikes? Are there rendering or physics adjustments that make a big difference in WebGL builds?