I’m making an isometric game and I have a character, which needs to run and perform a few attack animations, in all 8 directions. (up, down, left, right + diagonals). In another question here I have read that on the iOS platform my textures should be 2048 at most, in order to support a bit older devices, like the iPhone 3GS.
So I did a few tests. If my sprite sheet is 2048 and the frame size is 256, I will need at least 4 sheets to fit all my sprites. Which makes me think that I’m supposed to ask first
So, what’s the common practice around this issue?
- Have a few different materials with separate sprite sheets and switch on the fly?
- Cut the number of frames in the animation? I’m currently at 24fps and one run cycle is exactly 24.
- Cut down the frame size? Down to 128 maybe?
Please advise. Thanks!