Hi there!
Does anyone know how we can overcome the Scene file size limit (4GB, I think) in Unity 2020.1?
I am asking this because it seems there is scene size limit of 4GB; and I think my scenes will easily go above that (like I could end up with 20GB scene), some people wrote before that the scenes become corrupt and could no longer be opened if they exceeded 4GB in file size; well some people tried to load 9GB scene and Unity did not want to open it anymore saying: ‘scene file size exceeded’.
So far, what I gathered:
- Splitting the scene into small additive scenes (this ends up splitting the scene file size).
- Editing the Scene file itself…finding the possible culprit in it; some dev said that it is the ‘vertex’ data the problem; and that if you remove the vertex index data for the largest models…it reduces the scene file size. You would have to do this to all the largest models.
- Using Prefabs for everything, and less gameobjects, supposedly, prefabs usage cuts scene size by 10 times…
- Using Asset Bundles (although, from I gathered they, still, have 4GB limit too)
- I can’t believe there is no one that has faced this problem/scene size limit before…how did companies who made big games (and surely had Larger Scene Sizes (over 4GB)…how did they solve this limit?..
Thanks in advance for any help.