I am having trouble figuring out how to override the exposure setting for underwater rendering in HDRP. Currently, going underwater causes everything to be overexposed, and it looks ugly and I don’t know how to fix it. Does anyone know if there is a setting I can change or if there is something else I need to do?
Also here is a screenshot:
Thanks in advance!
Well, you cannot override the exposure settings specifically for underwater (you can only change the absorption distance, basically how far you can see) but using automatic exposure should take care of the change in lighting intensity realtime, is that what you are currently using in your main volume?
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No, it wasn’t. I turned on curve mapping while playing with some of the lighting, and I guess that was the problem, because turning it to automatic fixed it (along with some compensation tweaks). Thank you!