I have an image with a section of transpareny imported as sprite for our UI. It is beeing used as tiled list background (UI Image, Type: Tiled): there is an opaque stripe of color follow by a transparent stripe so in the end, every second list element has an opaque background.
When using this as the tiled image, there are artifacts showing up in the supposed-to-be transparent part of the tiled image. Looking at the atlas packed by unity, this artifacts comes from another sprite in the same atlas, which is packed near the opaque stripe (and the transparent stripe is not packed). Funny enough this only happens when the game is built, not in the editor, but I guess this comes from the fact that the editor does not actually use the atlas.
Now i understand that unity automatically trims sprites on packing, which is probably the source of this error, but is there any way to tell Unity not to do that for specific images?
In short, i want the transparent half of the sprite to be part of the sprite in game.