Hi,
We are working on a mmo game and would like to know if its possible to paint using the Unity brushes, trees and grass on imported geometry?
If not is there a way to get the “billboard” effect that comes with Unity tree system on imported custom trees (that would just be duplicated by hand) that we duplicate into our scenes?
Our basic problem is we we need to have terrain that has undercuts and caves etc… but need to performance of the tree and vegetation system that is possible with the Unity terrain. Currently when I copy paste to duplicated imported trees my performance slows down after just 10 or so trees placed. Using the same tree in the Unity terrain system as a brushed on object the performance is far better even with 50+ trees in the scene.
Does anyone have any ideas?
