I attached a photo of the idea of what I’m going for. It shows an overhead view where the black dot is the player and green color represents the texture. And the white rectangle represents the plane. And the circle expands and reveals the texture.

I attached a photo of the idea of what I’m going for. It shows an overhead view where the black dot is the player and green color represents the texture. And the white rectangle represents the plane. And the circle expands and reveals the texture.

I think it might work by “abusing” the outline/silhouette shader that is on the wiki. Give the object that is to be partially revealed the particular outline shader that draws the model in a flat color if it’s blocked by some other object (normally used if a character in an isometric game stands behind a wall and wouldn’t otherwise be visible to the player’s birdseye camera). Then you create the scene in a way that there’s always a plane in front of the camera so the outline shader gets “activated”. Of course you somehow have to make this plane transparent, maybe by not rendering it with the camera or by some other way. Hope this helps.