I have multiple 2d box colliders on top of each other. I use the iPointerClickHandler interface to intercept the click and this works fine. The object that is render on top of the other will receive the OnPointerClick call.
But my question is then, can I ignore, or when I am finished with the event let the next Collider in line to have it instead ?
I am trying to create a debug mode in a game so that on top of every click that happens I want to display some information about the current action that was taken, and this includes clicking on things that dont have any regular effect inside the game.