How to pass color from "set color from map" block to VFX shader graph output?

Hey,

I’m using the “set color from map” block in my initalize context, and trying to pass this to a vfx shader graph output, but it always uses the color from the shader graph instead.

Does anyone know how to do this?

Thanks!

Shader graph has no clue about particle attributes, you need to pass them, so create exposed color property in the shader and then connect Get Attribute: Color to that property in output context.