How to pass current playing animation of the character into a list?

Hi,
The animator of my character has a few layers. Each layer has 1 animation.

I choose 1 animation and the character will do it

I want to make a button. Its function will be passing the current playing animation into a queue/list so I can play it later. How can I make it?
I will be so grateful for your help!

Are you looking to script up a player’s set of animations over the course of time, like make him “act out” a sequence?

It might be easiest to use something like Unity’s Timeline, which you can get from the package manager for free.

There’s even a dedicated forum: