Hi guys, I’m writing my first plugin, it is a Windows Phone 8 one, how can I send a the path of a texture to a function so it can access the texture?
I want it to update the live tile and couldn’t found sample codes.
Edit:
The plugin is a DLL that will update the Live Tile of the app, for this I must supply to it some parameters, but the DLL will be running device code, even if it is still C# it is not Unity C# anymore, so only have access to classes available in the Windows Phone 8 SDK.
Here is the DLL code:
public static void Update(string title, int count, string imgPath)
{
ShellTile PinnedTile = ShellTile.ActiveTiles.First();
FlipTileData updatedTileData = new FlipTileData
{
Title = title,
Count = count,
BackTitle = "de traz",
BackgroundImage = new Uri(imgPath)
};
PinnedTile.Update(updatedTileData);
}
And this is my code in Unity
LiveTilesPlugin.UpdateTile.Update("Title App", 55, "doge.jpg");
What should I pass to the imgPath parameter so it can access the file? Just the file name resulted in crash.
Edit 2:
Still with error using
path = System.IO.Path.Combine(Application.streamingAssetsPath, "doge.png");
The result string on the Emulator is the following:
“C:/Data/Programs/{7545C7EA-396B-4ECA-9306-5E095280BB60}/Install/Data/StreamingAssets\doge.png”
Are these double \ correct?
You should provide a lot more details on what you are trying to do. But you probably want to use the [WWW][1] class. It supports the file:// protocol to load files. [1]: http://docs.unity3d.com/Documentation/ScriptReference/WWW.html
– GameVortexSorry @GameVortex , I've added some detail. Please let me know if these suffice.
– Paulo-Henrique025