Essentially, I have a game which will enter a ‘bonus’ state (very much like the pipe area in Mario with all the coins you can collect) midway through the scene (or whatever will activate it), and then I want the game to place you back in where you left off.
I’m not sure how to go about doing that, apart from making all the required gameobjects/scripts DontDestroyOnLoad, which would then end up running over to the next scene. Also there is a lot going on in multiple scripts to start adding lots of PlayerPrefs to every variable.
Is there not a way to pause a scene, load another and then when you exit that state you can enter the previously paused scene? The only other solution I can think of is to just do the ‘bonus’ state all in the same scene… probably the easiest way.
Any help on the matter will be much appreciated, thanks!