I’m trying to set up an event system in a pinball-style game where hitting a switch opens a gate. When this happens I’d like to stop the pinball, move the camera to the gate, show the gate open, then come back to the pinball and resume action as though nothing has happened.
Basically I want to pause the movement of one object in the game temporarily without change its velocity or anything so upon unpausing it resumes its course.
Any thoughts on what I’d do to accomplish this?