Hello, I want to know how can I pause the game(or the Player) right when I grab a power up, and then un-pause it after 3 seconds or so. I can’t even get it to pause at all, even when i use Time.timeScale, or am I using it wrong? Please let me know. I’ve paused the game before, but that was when i pressed a GUI button for a pause menu. So it’s different. Here’s the script I’m trying to work with(it’s the power up script):
public GameObject coinEffect;
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player") {
Time.timeScale = 0f;
ControllerScript playerScript = other.gameObject.GetComponent<ControllerScript> (); // not sure about the syntax here...
if (playerScript) {
playerScript.SetInvincible ();
playerScript.SpeedUp();
}
GameObject effect = Instantiate(coinEffect, transform.position, transform.rotation) as GameObject;
Destroy(effect.gameObject, 3);
Destroy (gameObject);
}
}
}