I am doing a project for school and I am making a top-down game where I have to pick up keys to progress to the next room. When I move over the “key” using WASD with my character, I have it as a box collider with the is trigger box checked so I can move over it (still a bit new to unity and playmaker) and I was wondering: with using PlayMaker, what actions and FSMs do I need so I can pick up the “keys” in my level and have them added on the top left of my screen to show I have 0/3 keys, 1/3 keys, 2/3 keys, 3/3 keys. Then use it on the door I need to finish the level…?
2 Likes