how to pixelate the camera without using a rendering texture, maybe through code

rendering textures dont seem to work, and I have tried in many ways to fix it, to no avail. The raw image just remains black, with the no camera message, so I thought maybe I could pixelate the game through code?

Well that’s just not true. They work all day long.

7585540–940387–RT.unitypackage (5.28 KB)

I meant that they did not work in the current context. Taking 3 words out of a phrase and removing said context will change the meaning as well. I know rendering textures work, the specific one that I want for my specific game doesn’t work

I suppose you should identify specifically what makes it not work!

I mean there’s not a lot of moving parts, right?

  1. the main cam that shoots the game scene onto the RT
  2. the RT itself
  3. the quad the RT is displayed on
  4. the final camera that looks at the RT Quad

The keywords are:

  • shader
  • postprocess effect

Examples:
(Amplify Shader Editor)

https://github.com/bengreenier/Unity-Pixelation-v2

And you can find many more examples in google.

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I downloaded the one from itch.io, but the pixelated objects arent clear at all, instead everything is blurry and ruins the effect.
In the video that you linked, it seems that there is no blurriness in the end, but I can’t seem to find the post process in legacy, probably because of the video being outdated. Know where I could find post process now?