How to Place an Out-of-Reach Object in a Desired Position After Pinch Gesture

Hello Unity Community,

I’m currently working on a VR project where I need to place an out-of-reach object at a specific location. The goal is to select the object using a pinch gesture and then move it to a desired position.

I’ve been trying to modify the SetTarget function in DistanceHandGrabInteractor.cs to achieve this, but so far, it hasn’t worked as expected.

Has anyone dealt with a similar challenge or have suggestions on how to properly implement this functionality?

Thanks.