Hello Unity Community,
I’m currently working on a VR project where I need to place an out-of-reach object at a specific location. The goal is to select the object using a pinch gesture and then move it to a desired position.
I’ve been trying to modify the SetTarget
function in DistanceHandGrabInteractor.cs
to achieve this, but so far, it hasn’t worked as expected.
Has anyone dealt with a similar challenge or have suggestions on how to properly implement this functionality?
Thanks.