Blender3D objects used as trees / detail in Unity3D terrain (See the second half of this response)
When I work in Blender3D for Unity3D use, I follow these organizational rules:
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use Empty Blender Objects as folders: they come out as an extra GameObject
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ALWAYS parent everything to a single Empty, even a single object
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put as few objects in a given .blend file as possible, combining them in Unity into a prefab
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REMOVE unnecessary items (Light, Camera, etc.)
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use good names for your Blender3D objects and NEVER RENAME them after Unity sees them
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don’t even think about final Materials or Textures in Blender. Set the mesh to use N different materials, but always set up the materials within Unity and disregard what gets imported.